Announcement: curse the darkness Companion

Yes, it’s been a good long while since I posted on this blog. That isn’t because there’s nothing going on in the world of curse the darkness, just that a lot of it is still unfinished. The anthology of fiction, titled The Road to Hell on Earth, is under construction – authors are doing edits, and then we have to put it all together and get a cover done up. 

But that’s not why I’m posting. I’m posting because I have an announcement about the curse the darkness Companion

As you might remember, I’m going to include the ghost rules, and probably some new scenarios and material for the game. It’s also going to feature a new fiction piece by Stephen Michael DiPesa (who’s done a bunch of work for White Wolf, including developing Summoners for Mage: The Awakening). 

But here’s the surprise: The Companion is also going to include: 

  • A write-up of curse the darkness using the Savage Worlds rules. That’s going to put a more high-adventure/pulp spin on the game, which I know is a big change, but I think it’ll be fun. 
  • A write-up of curse the darkness using Fate rules. Note: The Fate Core Kickstarter is, as of this writing, still going on, and so this is timely. I’m a big fan of this game engine, and while it will, again, change the dynamic of curse the darkness, I think that it’ll work to bring a new dimension to the system of Memory. In fact, Fate was one of the systems I initially considering using for curse the darkness.
  • A write-up of curse the darkness using White Wolf’s Storytelling system (that’d be the new World of Darkness). As you probably know, I’ve done a lot of work with this system, and the reason this announcement took as long as it did was that I was finalizing the details of this license. But now that I have, I get to rework my first original RPG using the rules that helped get me the visibility to make the game in the first place, which I think is awesome. Expect a more supernatural bent to this version. 
  • One more? Sure. I’m considering doing a hack of Apocalypse World for curse the darkness, too. It seems a natural fit. My only hesitation is that I’m not as familiar with AW, both from a game engine perspective and on the particulars of using the system in my own products. I’ll be looking into that more, believe me. AW’s a great game and, based on what I’ve read, a lot of fun to hack.
  • And more? I’ve got some other ideas. If you know a game system that a) I could legally use and b) you think would be a good fit, heck, let me know. 

The curse the darkness Companion will be available for sale at GenCon 2013. curse the darkness itself is, of course, available for sale now at Drive-Thru RPG, and I’d love to see more reviews up there! 

Please do spread the word!

2 responses to “Announcement: curse the darkness Companion

  1. Savage Worlds, Fate, and nWoD? Sounds good to me! Hmm, my first thought if tying into an existing nWoD framework is casting Him as an archmage. (Practice of Excision to shred the gauntlet, with a mind component for triggering off of key thoughts in those nearby? What is the quiessence for the apocalypse?) Curious to see where you go with this!

  2. For some hacks, I’d really like the AW, there’s also D6, OtE, PDQ, and for a very different take you could try FtF, Flatpack or RISUS.

    Best!

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